Neferon's monsters are alive: drag any creature away from its spawn and it becomes a roamer that follows you across the land — an actively dragged monster never vanishes mid-hunt. Let go and it gets a full 30 minutes of grace before it despawns; walk back toward its home (within the release distance) and it settles back into its spawn.
Tiered "marked" creatures roam the world, drawn in the client with colored names. Killing one pays bonus experience, bonus loot and Hunter's Seals:
| Tier | Kills needed | Seals | Exp bonus | Loot bonus |
|---|---|---|---|---|
| Touched | 2 | 1 | ×2 | ×3 |
| Marked | 3 | 1 | ×3 | ×4 |
| Chosen | 5 | 3 | ×4 | ×5 |
The world only holds so many marked beasts at once — 100 Touched, 30 Marked and 8 Chosen alive worldwide — so a Chosen sighting is worth announcing on the Discord.
Contract boards post hunting contracts: kill quotas on specific beasts for gold, experience and Hunter's Seals. 16 curated contracts are live, and a Daily Hunt rotates a fresh target roster of 184 creatures every day — check the in-game Hunts panel for today's board.
Fallen beasts also drop hunting materials (99 families in circulation) through the dedicated drop channel. Materials are turned in on contracts — they exist for the hunt economy, not as junk loot.
Hunter's Seals are contract currency: earned by turning contracts in, by contract milestones, and by taking down tiered creatures. They are contract-only — they do not drop from ordinary kills.
Set up shop, list your wares and let the shop sell for you — even while you're offline. Sales are journaled and settle instantly: the item reaches the buyer, your gold is credited, and everything is durable against crashes. Browse the market from anywhere with the shop interface.
Neferon Coins are the premium currency of the in-game Store — premium time (wax-seal scrolls), utility items and services. Coins are bought on the Buy Coins page and land on your account. See Premium Features for what they unlock.